Friday, January 25, 2008

Prince of persia sands of time Review








PRINCE OF PERSIA SANDS OF TIME REVIEW.
RELEASING:- November 18/11/2003

We must have uttered this single word to ourselves on 100 different occasions during the time we spent playing through Ubi Soft's masterful new action-adventure, Prince of Persia: The Sands of Time. This breathtaking 3D sequel to creator Jordan Mechner's classic titles is very faithful to its predecessors and simultaneously new and innovative in remarkably creative ways. It bears some resemblance to other outstanding adventure games such as Ico and yes, even Zelda, but mostly it's a spectacular extension -- in, fact, the evolution of -- the Prince of Persia franchise. It's also one of the very best titles of the year

Gameplay

It was almost 15 years ago that the original Prince of Persia shipped and dazzled players. Here was a smart and stylized action-adventure game during a period of relatively primitive, shallow software. This title featured elegant and challenging environmental puzzles, deadly traps, brutal swordplay and astonishing acrobatics. It had an intriguing premise, a Persian Prince on a quest to rescue his princess from the evil Vizier Jaffar and with only an hour to do it -- a time clock counted down to zero during the entire quest. Fun and intuitive, it defined a genre and became a classic.
Ubi Soft's Prince of Persia: The Sands of Time, the 3D grandson of the original, is every bit as clever, as well made, as wholly entertaining and enjoyable -- and then some. This long-in-development sequel not only retains the established play mechanics and charm of its 2D predecessor, but it actually betters them -- and by a considerable amount. A commendable accomplishment given that the first is considered by many to be one of the greatest videogames ever created.

Prince, as it turns out, is not the clich hero. He has his own agenda. He's proud, if not conceited. He wants to please his father. And it's this ambition that starts all of the trouble. The game begins in medieval Persia shortly after the Prince and the king have defeated the Maharajah and looted his palace. When the Prince takes a mysterious dagger he accidentally unleashes the Sands of Time, an evil force that infests the kingdom and transforms its inhabitants into demonic beings. The character's quest is, ultimately, to set right his own stupid mistake and reverse the dark magic. No easy task.
The quest seems just as insurmountable from a purely gameplay perspective. Prince will travel through the entirety of the palace, a huge, hulking thing that stretches up, down, and all around. He'll use his wits, his acrobatics, and his sword, avoid traps and kill enemies, engage in high-rise platforming, balance on beams and swing on poles, climb and hang, dangle and flip, shimmy and slide, run, summersault and fight, fall and rewind, slow time and… fall in love? Well, he does meet a beautiful princess along the way and an intriguing sub-story unfolds. As to just what happens, our lips are sealed.

VOTE OF PRINCE OF PERSIA SANDS OF TIME

Prince of Persia: The Sands of Time (PC)

Published by Ubisoft
Release Date: December 2, 2003
: - Vote In 2-2003 : -




Prince of Persia: The Sands of TimeXbox)
Published by
Ubisoft
Release Date: November 18, 2003
Vote in 18-2003 : -


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