Wednesday, February 27, 2008

Gta Pc Trick And Tips

Gta Vice city Pc Tricks And Tricks


Relesing Date : -May 12, 2003

If by some chance you've put off playing Vice City up till now, don't wait any longer




Game Guide....


Grand Theft Auto: Vice City Game Guide
Tommy Vercetti's got a dirty job to do, and a lot of ground to cover. Help him sort out all his business and uncover every last one of Vice City's secrets in our comprehensive game guide.Go to Online Guide »



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News And Features


The History of Grand Theft Auto



Learn about the history of this influential and controversial franchise in this special feature!
GTA fan charged with GTA


Canadian Mounties nab car thief after being tipped off by his large tattoo of the car-theft-centric game's logo.
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Rockstar parent Take-Two Interactive, Sony, Wal-Mart, and GameStop are blamed for the murder of three policemen by a teenage car thief.
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Demos and Patches




Grand Theft Auto: Vice City Graphic Corruption Fix Patch
This patch solves a polygon corruption that has caused problems with certain video cards when playing Grand Theft Auto: Vice City. Download »
Posted Jan 5, 2006 Size: 1.9MB Downloads: 8,760
All GTA: Vice City Demos and Patches (56) »


Demos and Patches


Grand Theft Auto: Vice City Graphic Corruption Fix Patch
This patch solves a polygon corruption that has caused problems with certain video cards when playing Grand Theft Auto: Vice City. Download »
All GTA: Vice City Demos and Patches (56) »



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Grand Theft Auto: Vice City Graphic Corruption Fix Patch




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Grand Theft Auto: Vice City Multi Theft Auto v0.5 Linux Server Patch 1

Grand Theft Auto: Vice City Multi Theft Auto v0.5 Windows Server Patch 1

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Review of Gta Vice City....


The Video Review
Greg Kasavin sits down to review Grand Theft Auto: Vice City.


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Grand Theft Auto: Vice City for the PC needs no introduction. Not only is this game in many ways better than its amazing predecessor Grand Theft Auto III, but it's also technically superior to the original version of Vice City that was released on the PlayStation 2 a number of months ago. Like GTAIII for the PC, Vice City is identical to the original PS2 version in terms of content, so if you've already played that version to death, you won't find the PC version to be much different. However, the PC version of Vice City does offer enhanced visuals and controls, improved loading times, and a few extra frills. More importantly, it offers the same refreshingly open-ended gaming experience, which has occasionally been reviled for its controversial subject matter, but has far more often elicited much-deserved praise. Simply put, if by some chance you've put off playing Vice City up till now, don't wait any longer.



Yet the most obvious difference between GTAIII and Vice City is that in the new game, you're in a brand-new setting, a sprawling city styled after Miami, Florida, circa 1986. Laced with neon and featuring miles of beachfront property, Vice City simply looks a lot more pleasant than GTAIII's oppressive New York City-inspired Liberty City. Nevertheless, like Liberty City, Vice City is actually a den of corruption and evil. And it's your playground. You're free to roam Vice City on foot or in any manner of vehicle you can get your hands on, and you can undertake a wide variety of action-packed missions, explore the town, wreak havoc, or whatever. The game's convincing physics and terrific atmosphere make any of the huge variety of activities available in Vice City enjoyable in themselves, and even greater than the sum of their parts when you put them all together. You'd be hard-pressed to find a single-player action game with more variety than this one, and Vice City will more than likely surprise and impress you even if you've already played GTAIII to death.



Rather than put you in the role of a nameless, voiceless antihero like GTAIII, Vice City lets you assume the role of Tommy Vercetti, a tough guy who has just gotten out of the slammer. He gets himself back into trouble fast when a drug deal goes bad and he barely makes it out alive, so the basic plot of the game is to get the drug money back and take out the double-crossers. In so doing, you'll get to kill all your enemies, buy up the town's priciest hot spots, and eventually become Vice City's resident crime lord. Vercetti, who is expertly voiced by Ray Liotta, is a likable and memorable protagonist, and many of the other characters he'll meet, like a crooked lawyer and a South American crime boss with an explosive temper, are also well done.



Vice City pays closer attention to its characters, making the proceedings seem more cinematic and more story-driven than GTAIII, which was criticized in the mainstream media for letting people live out their sociopathic fantasies. Regardless, if you were surprised by GTAIII's unflinching portrayal of mature content, be advised that Vice City doesn't pull any punches either. And, like GTAIII, Vice City somehow brings to bear a truly inspired dark sense of humor amid all its violence and chaos. Smartly written dialogue, scathing social critique and caricatures, and a remarkably well-done depiction of '80s excess make Grand Theft Auto: Vice City far more than just a game about causing mayhem.




The story missions in Vice City are generally more complex and often more entertaining than those of GTAIII. They're multiple-stage affairs, often requiring you to take out various targets, make deliveries to key areas, drop someone off in exchange for something, and so on. They're fun, and they also do a great job of introducing you to Vice City's gameplay and new features. You usually have multiple missions to choose from at any given moment, and, true to the game's open-ended nature, many of the missions play out quite differently if you attempt them multiple times. Like in GTAIII, you can also steal squad cars, ambulances, fire trucks, and now even pizza-delivery mopeds and take on various peripheral missions in them, all of which make for fun diversions. The game's save system, which requires you to constantly return to a specific save point, is identical to that of GTAIII, so it might slightly frustrate those accustomed to being able to save anywhere and at any time. But since the missions aren't that long, being able to save your progress only in between missions simply helps maintain the game's pacing, forcing you to accomplish each of your objectives in one, dramatic take.


The story missions in Vice City are generally more complex and often more entertaining than those of GTAIII. They're multiple-stage affairs, often requiring you to take out various targets, make deliveries to key areas, drop someone off in exchange for something, and so on. They're fun, and they also do a great job of introducing you to Vice City's gameplay and new features. You usually have multiple missions to choose from at any given moment, and, true to the game's open-ended nature, many of the missions play out quite differently if you attempt them multiple times. Like in GTAIII, you can also steal squad cars, ambulances, fire trucks, and now even pizza-delivery mopeds and take on various peripheral missions in them, all of which make for fun diversions. The game's save system, which requires you to constantly return to a specific save point, is identical to that of GTAIII, so it might slightly frustrate those accustomed to being able to save anywhere and at any time. But since the missions aren't that long, being able to save your progress only in between missions simply helps maintain the game's pacing, forcing you to accomplish each of your objectives in one, dramatic take.


Like in GTAIII, some of the best moments in Vice City are when t
he cops are hot on your trail. They won't go after you if you run a red light, but if you commit a serious crime in front of them, they'll give chase. The more mayhem you cause, the more serious the opposition will get, and soon enough the cops will be setting up roadblocks and calling for reinforcements from police choppers, the FBI, and eventually the National Guard. You'll even come up against undercover vice squads, in their fancy sports cars and pastel suits. The enemy AI isn't quite perfect, as you'll notice when your foes try in vain to shoot you through solid walls when indoors. But Vice City's few minor blemishes are easily forgivable, since they don't get in the way of the action.


The PC version of Vice City, like GTAIII before it, features a default mouse-and-keyboard control scheme that works great. Using it, you can easily control any of the game's vehicles, and on foot, the mouse allows you to aim your weapons as in a first-person shooter. You can also opt to play with a gamepad, to mimic the PS2 version's controls and its auto-aim feature.
Vice City looks better on the PC than on the PlayStation 2 thanks to sharpened textures and higher resolutions. You can also adjust the draw distance either to improve your frame rate or be able to see much farther toward the horizon on higher-end machines. The game runs smoothly on systems that exceed its minimum requirements, though you might spot an occasional hiccup in the frame rate when the play disc is being accessed. The artistry of Vice City's graphics and the realistic physics of its vehicles do much to compensate for what's an otherwise technically unremarkable presentation. No, these aren't the sharpest textures in the world, and the vehicles and characters aren't made up of an obscene number of pixel-shaded polygons or anything, but Vice City's graphics have a great amount of style and a good level of detail. Fans of GTAIII will love how many of Vice City's vehicles are earlier models of the vehicles from that game, and how they're clearly inspired by real-world '80s autos. Also, the stylized characters featured in the game's well-choreographed and entertaining cutscenes use convincing facial expressions and lip-synching, which helps the story sequences a lot.


Despite all its other great qualities, Grand Theft Auto: Vice City's audio turns out to be one of the best things about it. Like all the other GTA games before it, Vice City features a soundtrack that consists of the various radio stations you'll be listening to as you drive around in stolen vehicles. These are themed after the sorts of stations you'd expect to hear in '80s-era Miami: There's a new-wave station, a rock station, a rap station, a metal station, and even a Spanish-language station, plus a couple of talk-radio stations for good measure. Suffice it to say that there are hours upon hours of recognizable radio hits from all genres of '80s music on this soundtrack, so even if you never touched the game's controls, you'd practically be getting your money's worth out of this game just by virtue of its being an excellent compilation of '80s tunes. The radio stations all have their own DJs, many of whom are very well written characters in their own right, and you'll even hear radio spots that cleverly mock the sorts of products that made the rounds in that era. Vice City's audio ultimately deserves most of the credit for establishing the game's atmosphere, and other than the soundtrack and voice acting, the sound effects for all the various vehicles and weapons are spot on.


Like GTAIII for the PC, Vice City offers an instant-replay feature that you can use whenever you manage to pull off a truly one-of-a-kind stunt, escape, or killing spree. You can even save your replays if you want. You can also create new skins for Tommy, if you want to change his appearance for some reason (though you'll see him wearing a variety of outfits over the course of the game anyway). And, if all the '80s music isn't good enough for you, you can load up a bunch of MP3 files and listen to those on the radio instead. All this is icing on the cake.
After the incredible success of GTAIII, it was difficult to imagine Scotland-based developer Rockstar North following up with a comparably outstanding game, especially after just one year. But that's what Vice City is. It's similar to GTAIII only as much as necessary, and it boasts so much new content and so many new types of vehicles to drive and exciting missions to experience that it is certainly not just an attempt to further cash in on GTAIII's success. No, this is an exceptionally good action game, whether you consider it on its own merits, or measure it against the incredibly high standards of its predecessor
.




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Grand Theft Auto: Vice City Preview


Vice City will combine the freeform gameplay of Grand Theft Auto III with the glamour and grittiness of the classic 1980s TV show Miami Vice.
By Vineet Dwivedi
, Gamexposer.blgspot.com




Read Preview



Rockstar suspected that it had something special on its hands when it took its long-running freestyle crime series, Grand Theft Auto, into the third dimension. While the formula used throughout the GTA series didn't really change all that much, the graphical overhaul brought a level of realism to the series' tried-and-true action that the overhead 2D stylings of the previous games simply couldn't match. Consumers and critics alike flocked to the new game, quickly making it one of the best-selling games in the PlayStation 2's short history. Not content to sit back and watch the success of Grand Theft Auto III run its course, Rockstar is currently in the home stretch of the development cycle for the latest game in the series, GTA: Vice City. From what we've seen so far, Vice City takes an award-winning concept in a slightly new direction, adding a host of new items and things to do along the way.



The new GTA game takes place in the sun-drenched beachfront town of Vice City, which is based on Miami in much the same way that GTAIII's Liberty City is based on New York City. The game takes place in the 1980s, an era when glamorous excess was the order of the day. Taking its cues from a wide range of inspirations, from the Reverend Jim Bakker to Miami Vice to Scarface, Vice City keeps the humorous tongue-in-cheek nature of the GTA series alive by referencing its inspirations without directly lifting them.



The game's story puts you in the role of Tommy Vercetti, a seasoned Liberty City gangster who's just been released from a 15-year stretch in prison. There's just a little too much going on Liberty City--and a few too many people keeping an eye on him--for Tommy to continue his criminal lifestyle, so the family sends him south to Vice City, hoping to expand the Forelli family's influence in the process. Tommy's first deal in Vice City puts him at an extreme disadvantage--a cocaine deal gone horribly wrong has left Tommy without the money the Forelli family set aside for the Vice City operation. Your first mission introduces you to a lawyer-type who is friendly to the Forelli family. He'll get you an invite to a boat party attended by most of Vice City's big-time criminal element, and your rise to the top starts from there.



Though it was previously reported elsewhere that all of Vice City's land would be available right from the start, Rockstar has recently changed this and moved back to the traditional GTA format, which keeps certain sections of the city locked until you accomplish specific tasks. These tasks will still be set up by cutscenes, and in all, Vice City's cutscenes will clock in at around 120 minutes. The game's missions should be a little more involved this time around, sticking closer to the couple of multipart missions found in GTAIII instead of sticking to the one-dimensional, courier-like tasks found in the last game. The final product will have hundreds of activities in it, though we were unable to pin Rockstar down to an exact mission count beyond that it will have "more than GTAIII." At least one new side activity has been included: the ability to steal a pizza delivery vehicle and deliver pizzas for extra money.

Miami Vice
While most of Vice City's control scheme and gameplay appear to be taken directly from GTAIII, the game will have a lot of new things for you to do, as well as other improvements. Motorcycles were one of the things that the team wanted to include in GTAIII but didn't have time to finish. They'll play a good-sized role in Vice City, and the development process has included the addition of a lot of motorcycle-based physics to ensure that the game's different bikes all handle differently, from juiced-up hogs to sluggish mopeds. New motion-captured animation makes all the character movement on bikes look quite realistic, including putting a foot out to make sharp turns and the ability to stand up on the bike or pop wheelies. Wrecking on a motorcycle--or wrecking into one--really sends the riders flying in a sickeningly satisfying way. You'll also be able to shoot weapons while riding the bike--while cars only let you shoot out of the side windows, you'll be able to shoot directly forward while riding a motorcycle.

Other control additions include the ability to duck, which will add a new element to gunfights by allowing you to seek cover and pop up to take a few shots. You'll be able to abandon moving vehicles very quickly this time around, as well. Drivers are no longer safe inside cars, as you can now shoot out windows and shoot drivers while they are behind the wheel. You can also do damage to cars with melee weapons now, so the dream of beating a car with a baseball bat is finally a reality. Tires are also another soft spot on cars, and they can be shot out. Police officers will also deploy spike strips in an attempt to disable your car. Obviously, a car with flat tires won't handle terribly well.
AI improvements have been made to make both police and pedestrian response more realistic. Pathfinding has been improved, so pedestrians will walk around you if you're blocking their way. Characters will also be able to work together more effectively. This was most noticeable by the inclusion of gangs in Vice City, but it will also probably come into play a bit when battling the police. There will also be instances when the police will be chasing nonplayer characters around, and pedestrians will also interact with one another, opening up the potential for nonplayer character gang wars, fist fights, muggings, and the like.

Vice City appears to have a cast of colorful characters that runs at least as deep as GTAIII's. You'll encounter heads of gangs, such as the Vietnam-vet-turned-biker, Big Mitch Baker. Other major characters include the corrupt preacher, Pastor Richards, a hillbilly arms dealer named Phil Cassidy, and a wide array of characters that will help, harm, or double-cross you along the way.


Sound was an important part of GTAIII. Between the fantastic voice work, multiple radio stations, and realistic sound effects, the game simply sounded great. The "bigger, better, more" approach is being taken in Vice City's sound department, as well. The game is said to feature a total of nine hours of audio, and the cast of voice actors working on the game should be rather impressive. Many rumors about the voice cast have been floating around, pinning people like Luis Guzman, Jenna Jameson, and Phillip Michael Thomas to the project, but the only officially confirmed voice in the game is that of Ray Liotta (Blow, Turbulence, Goodfellas), who will provide the voice for Tommy Vercetti. The multiple-radio-station concept that has been included in every single GTA game to date will also be included here. Station genres will include heavy metal, rap, soul, pop, power ballads, and the ever-popular talk radio station. No word on whether the talk show station will include the return of Lazlow Jones. Artists on the game's soundtrack include Judas Priest, Frankie Goes to Hollywood, Hall & Oates, Kool & the Gang, A Flock of Seagulls, and many more. Each station will, as before, feature its own DJ, and a healthy number of funny, fake commercials are scheduled to be included as well.


The GTAIII engine has been expanded to allow for more-impressive graphics. Radiosity lighting is used throughout the game for most of the game's nighttime effects, such as neon that realistically splashes colored lighting around it, car headlights, and so on. Improved disc-streaming techniques allow the game to have a longer draw distance, though the frame rate doesn't seem to have taken any sort of performance hit in the process. The game features fewer flat-shaded objects and more fully textured surfaces than GTAIII, including the pattern on Tommy's Hawaiian shirt, among others. You'll see quite a few costume changes for Tommy as the game progresses, as well--the first mission forces him to change out of his favorite attire in favor of a Miami Vice-like pastel suit. Also, as seen in some of the game's early screenshots, fish and other ambient wildlife will be found throughout Vice City. There's no word yet on whether or not you can shoot fish out of the water.

Cars of the '80s simply look different from the cars of today, and Vice City will reflect that fact with a wide array of sedans, Italian-styled sports cars, motorcycles, trucks, and vans. Since Vice City is a seaside locale, boats will play a significantly larger role here than they did in GTAIII. To facilitate this, there is a fairly large variety of different boats in the game, including speedboats and sailboats. You'll need a boat to reach certain areas of the game, as your main character still dies upon contact with the water. Finally, flight is another aspect that has been expanded in the form of a flyable helicopter. While the version we saw still needed some optimization, flying high above Vice City is definitely an amazing addition to the series. You'll be able to land your chopper on top of skyscrapers and snipe victims from a high position. Of course, police helicopters are still a nuisance, and now officers can actually rappel out of helicopters to come after you.
Outside of cutscenes, there were very few instances of going indoors in GTAIII. That's been changed in Vice City. While you won't be able to go into every single building in the game, a significant number of buildings will have fully furnished interiors. One scenario we were given was that you could be running away from the cops, then head into a pizza shop and duck behind the counter to find cover. We don't know if you'll actually be able to lose cops (and thus stars on your wanted meter) this way, or if it's just a good way to take shelter from gunfire.

Of course, if you're going to be a big-time criminal, you're going to need some weaponry. Early reports had Vice City's weapon list featuring more than 40 different ways to do damage, but Rockstar has recently scaled that number back a bit. While we were unable to get an exact figure out of the company's representatives, the game will at least feature all the weapons from GTAIII plus a decent number of new weapons, including an M60 machine gun, a Mac 10 submachine gun, a Colt Python revolver, and a Ruger rifle. The melee weaponry is the most visible enhancement at this time. Instead of just having your fists or a bat at your disposal, you'll now be able to get knives, machetes, chain saws, and more. The weapons in Vice City work on a class-based system, so you'll be able to hold only one melee weapon at a time. So if you really want that chain saw, you may have to give up a bat or a knife to wield it. Other weapons may be classed together in much the same way. The auto-targeting system found in GTAIII has been given a bit of an overhaul, mostly in the camera department. When you lock onto a target, the camera will shift into an over-the-shoulder perspective that gives you a clear view of the action. The targeting reticle has also been made much more pronounced and easier to see. Finally, a new array of hand-to-hand combat animations have been added to the game--you'll still only attack with one button, but you'll see various combo animations as you beat people up.
While much of Grand Theft Auto: Vice City's nuances have yet to be revealed, it definitely looks like Rockstar is on track to repeat the success of last year's Grand Theft Auto III. Vice City sticks close to the standard GTA formula while adding a handful of new objects and options that should freshen up the experience considerably. Combining that with the storyline gold mine that is a cocaine-filled 1980s Miami--so it makes sense that Vice City is one of the year's most anticipated releases.










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