Tuesday, February 12, 2008

Nfs Underground-2

NFS-Need For Speed Under Ground-2
Relesing Date Nov-9-2004

First Reviwe of Under Ground-2


Last year, EA took its long-running Need for Speed series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.


Need for Speed Underground 2 tries to inject a story into your career mode using static-image cutscenes that pop up before some races. The effect is similar to what the Max Payne series does with its noninteractive sequences, though that game pulls it off much better than Need for Speed Underground 2 does. Dopey story short, you're sent off to a new town after getting ambushed by a rival racing crew, and you'll have to start from scratch with one car and a handful of races to get you going.


The biggest change made by this year's game is that the action now takes place in one large city. You're given free rein to drive around wherever you want, and you'll have to drive to races to drive in them. You'll also have to drive to different parts shops to customize your ride--in fact, you'll have to find most of the game's shops by cruising around the city, looking for the right type of colored lights. The game gives you an onscreen map, but shops don't show up until you've found them, and some races don't actually appear on the map, either.
On paper, this whole open-city thing sounds like an interesting idea. Someone probably sat down and said, "Well, everyone likes Grand Theft Auto, and it has an open city, so our game has to have an open city as well. In fact, let's even make it so that different sections of the city are locked away until you progress to a certain point in the career mode." In practice, driving around the city is a real drag that keeps you out of the action longer than you'd like. The game also rarely takes advantage of the open city for racing purposes, staging a majority of its events on preset tracks, rather than attempting to go for a Midnight Club-like "get there however you can" feel. There's a menu in the garage that lets you jump to a handful of different events, but most races don't show up here, and none of the shops do, either, making it completely useless.
You'll start out in some pretty slow cars, so the racing isn't very exciting until you earn enough for a full set of upgraded performance parts. But once you've done so, the racing is fun and the cars handle well. The cars are fast, and things like turning, powersliding, and proper corning technique are easy to pick-up. Like in last year's game, there are a handful of different race types: Circuit races are long lap-based events, sprints take you from point A to point B on a set course, drag racing lets you live your life a quarter mile at a time, and drift races rank you based on how squirrelly you can get on the track. New in this year's game are the street X races, which are essentially regular races that take place on drift tracks. Outrun races take place in various parts of the city--you roll up behind another racer, tap a button, and then try to pass and outrun him or her. You'll also encounter a few races against the clock, in which you'll have to get from one point in the city to another before a photographer leaves the area. Make it, and you'll get to put your car on the cover of one of the game's magazines or DVDs for extra cash. The big new race type is the "underground racing league." These races are the sort of mysterious events where you'll see most of the game's cutscenes. They mostly involve some knucklehead breaking the lock on a race track and then swinging open a gate so your street-racing posse can race on a "real" track, though you'll also bust into airports and such, too. These races are essentially circuit races with racetrack scenery instead of cityscape scenery.

Though there are three different difficulty settings for the career mode, none of them put up a particularly good fight. As a result, most of the races simply boil down to getting in front of the opposition and then doing what you can to not make a mistake. Between nitrous boosts and drafting, gaining the lead isn't very difficult, and the game doesn't seem to employ any heavy rubber-band AI routines to retake the lead from you, so you can usually stay in front without any trouble at all. When you consider that it will take you about a minute to get in front, and that some of the circuit races can last six minutes or more, this means that a great deal of your race time is spent just cruising along, dodging traffic and not paying any attention to the other cars unless you screw up and get into a wreck. In the event that you do crash, regaining the lead usually isn't too tough, especially if you've purchased a nitrous-oxide upgrade, which shamelessly lifts concepts from the Burnout series, translating powerslides and near-misses into extra boost for your tank. The opposing cars will slow down quite a bit if they take a big lead, making them very easy to beat.
Need for Speed Underground 2's crashes are laughably weak. While high-speed collisions with other cars trigger a slow-motion, cinematic shot of the crash, the game doesn't model any damage at all. It's like you're watching two plastic car models bump up against each other, accompanied by the sounds of an actual car crash. While it practically goes without saying that modeling damage in a game with licensed cars is still a tricky proposition, that fact doesn't make these wrecks look any better. Fortunately, the game's car customization features somewhat make up for this lack of visual detail.


A big part of Need for Speed Underground 2 is the ability to customize your car's performance and appearance. On the performance side, you'll purchase parts that have been organized into stages, which gives the game an easy way to lock the better parts away from you until you're ready for them. While the parts fall into different categories, like engines, brakes, tires, and ECUs, the only thing you really need to know is that you need them all to win races. The visual enhancements are a little more involved and give you a little more leeway, but ultimately you'll need to trick out the look of your cars to proceed, as having a flashy car is the only way to get noticed and end up on magazine and video covers. Each set of parts has a number associated with it, and these contribute to a meter that sums up how many pieces of flair you've bolted to your whip. Spoilers, neons, vinyls, roof scoops, spinner rims, custom gauges, and even speakers for your trunk are just some of the available modifications, and they all help your car stand out. This is especially handy online, where you can show off your stuff to the world.

Need for Speed Underground 2 is online on the PS2, PC, and new to this year's game, the Xbox. The online mode is pretty straightforward, letting you set up races in any of the game's race types, and it also features a free run mode, in case you just want to cruise around the city with other players. As you'd expect, the online mode works well over an average broadband connection, even with a full six players in a race. The game also does a good job with statistics and rankings, which can help you find evenly matched races. You can also limit races to cars of a certain rank, or just open it up and let people take their career-mode vehicles onto the track. The GameCube lacks online play, and to add insult to injury, the already-shaky frame rate gets a little shakier when you play in the

GameCube version's splitscreen mode.

While Need for Speed Underground 2 is attempting to emulate an illegal scene of "underground" street racing, the game really tries to drive its product placement down your throat. Things like billboards on the sides of the roads aren't too bad (though with an ad for a financial service popping up on some signs, you have to wonder who EA's target audience for this game is), and the occasional real-life fast-food joint does its part to make the city feel a little more realistic. But basing the game's whole onscreen display around the logo for a cellular phone service provider crosses the line. Sorry, but there's nothing "underground" about forcing a bunch of non-car-related corporate logos on people. The game's hokey dialogue also adds to the counterfeit feel. The overzealous script is constantly throwing poorly placed slang at you, having Brooke Burke use her teleprompter voice to tell you that "you've got to be racing tight," constantly calling you "dawg," or being very careful to always call your money "bank."

Graphically, Need for Speed Underground 2 looks good, unless you're talking about the GameCube version, which has a wildly unstable frame rate that really gets in the way of the action in some races. But in the other three versions, the car models are sharp and the city looks fine. For the most part, the game keeps running at a smooth frame rate, even in the later stages, when you're moving much, much faster. But at the same time, it isn't quite the effects show that the last game was. You still get nice little effects, like the shaky camera used to show drag races, but the blur effects are much less pronounced now, which is too bad, because they were really well implemented last year. Now, you get blurring at very high speeds or when you kick in the nitrous oxide, but more would have been better. Like last year, the PS2 version is the heaviest on the effects, though the overall look is still a little subdued. For the most part, the different versions of the game look very similar, with the Xbox and PC versions allowing for slightly higher visual fidelity than the PlayStation 2 version, and the GameCube version bringing up the rear, but ultimately the only major differences come down to the GameCube version not having online support, the Xbox version's analog triggers being the best control scheme for the game, and the PC version not playing very well with the keyboard controls (you'll need at least an analog gamepad if you're planning on playing this game on the PC).

The game's sound rises above its lame dialogue and poorly delivered speech. The engine sounds aren't quite as deep or as throaty as you might like, but the game is great at changing the sound of your car as you purchase upgrades. Also, things like the whoosh of wind when you fly under an overpass really help sell the game's sense of speed.

Musically, Need for Speed Underground 2 is all over the place. The schizophrenic sounds start with the game's lead song, which is a remix of The Doors' "Riders on the Storm" done by prominent rap producer Fredwreck. Snoop Dogg joins Jim Morrison on the vocals here. For some people that will be blasphemy, but the remix sounds pretty good. The part that ruins it, though, is that Snoop is rapping about the racing--Need for Speed is specifically mentioned in the lyrics. Again, if you're going to have a game with "underground" right in the name, showcasing a song that does double duty as both an ad for the game and as an extreme case of exploitation of an old favorite probably isn't the best idea. Other songs on the soundtrack include "Lean Back" by the Terror Squad, "LAX" by Xzibit, and tracks from Sly Boogy, Felix Da Housecat, Paul Van Dyk, Cirrus, Ministry, Queens of the Stone Age, Mudvayne, Helmet, and more. This is a textbook case of a soundtrack that tries to appeal to too many different audiences and ends up not including enough of any one style to please anyone. Xbox users won't be able to fix the problem, either, as the game doesn't contain custom-soundtrack support. However, you'll be able to at least turn off tracks that you don't like.
Need for Speed Underground 2 starts with last year's game as a template and builds from there. Unfortunately, almost everything that has been added to this year's game detracts from the overall experience. Once you're in and racing and customizing your cars, it's a lot of fun, but there are too many obstacles standing between you and the best parts of the game.


End of Review, Postby VineetDwivedi......,
http://www.gamexposer.blogspot.com/

Post 14/02/2008......


Now Start preview......


En-Joy......



Need for Speed Underground 2 Updated Impressions



Electronic Arts gives us a peek at more of the upcoming street racer sequel.

Electronic Arts development team members recently came by our offices with an updated work-in-progress version of Need for Speed Underground 2. The sequel to last year's new spin on the classic Need for Speed franchise sports an ambitious number of improvements over its predecessor, which should be sure to please fans. Our latest peek at the game gave us a look at some of its new features and how they work, in addition to allowing us to see more of the impressive Bayview area and the early part of the revamped career mode.
The rubber will meet the road once again in Need for Speed Underground 2.

(Note: All footage is from the Xbox version.)
Our demo of the game started out with a look at the circuit and drag races you'll engage in. In terms of basic structure, the races aren't much different from those found in the original NFSU. You'll still take on a group of opponents, and you'll still tear through the streets while avoiding traffic in a race to be first across the finish line. The circuit races will require you to make your way through challenging routes that send you on scenic tours of the vast, new racing environments the team has crafted for NFSU2. The races we saw demoed were all set in the Bayview area that we've taken a look at before, but some new parts of the neighborhood were shown.
The new areas showed both the variety within the neighborhood and the fresh approach to design that keeps your surroundings much more visually interesting than those found in the original game. Whereas the original game's tracks all had a very similar look and feel to them, NFSU2 throws in new visuals, such as radically different buildings and new design touches (like undulating roads and hills), that make for a richer experience overall. The drag races we saw didn't feature quite as much variety, for obvious reasons, but they still managed to include a greater variety in the surroundings.

The gameplay in the circuit and drag races was similar to what NFSU offered, although the overall experience was different due to the new nitrous system. Unlike the original game, NFSU2's nitrous system will be much more dynamic, allowing you to fill it up by performing all manner of racing feats. The style points system has been beefed up and now awards you with points for near misses and other stylish moves, in addition to powerslides. The points go toward filling up your car's nitrous meter (if you have a nitrous-equipped set of wheels). This new system includes the mighty "nos breaker," which you'll earn by charging your meter twice. If you manage to pull it off, you'll be able to access the über speed burst, which lets you roll faster and longer than your standard nitrous burst allows you to.

While the race modes have undergone some tweaking to their gameplay and visuals, the new career mode has gotten a much more comprehensive overhaul. The game's story still follows the same basic underdog premise as the original NFSU. You'll still be cast as a lowly newbie to the racing scene who's mentored by a vet as you work your way up the ranks of the car-tuning set. The mode's overall scope and structure have been overhauled to offer a richer overall experience that you can tailor to your preferences. The beginning of the mode finds you landing in Bayview--new to town and eager to find out what's up in the racing world. You'll be contacted by Rachel, your mentor in the game who is voiced by Brooke Burke; she'll walk you through the basics of playing the game after you pick up her car from the airport.

The intro sequence familiarizes you with your minimap, a handy tool that you use to try to get around the massive areas in the game, and the Satellite Messaging System (SMS), which is built into all the cars in the game. The SMS system conveniently lets you communicate with Rachel and other folks you'll encounter in the game. In addition, you'll find some Global Positioning System (GPS) functionality as well, which ends up being vital toward getting around the game's neighborhoods. The minimap and GPS work nicely together and help paint you a serviceable picture of your surroundings. However, as we've mentioned in our previous looks at the game, one of the fun new aspects of NFSU2 is exploring the neighborhoods. Your map shows you both the basics of your surroundings and key points of interest, such as shops and places to pick up race events. However, each neighborhood holds more than a few secrets for you to discover. You'll find hidden shops and other surprises peppered throughout the 'hoods that will yield some nice perks if you can find them and have the funds.

The career mode's open-ended structure gives you a significant level of control over your experience, allowing you to decide what races you want to participate in. Whereas the original game locked you into a set, linear experience that forced you to participate in every style of race, NFSU2 is far friendlier. You'll be able to determine which races you participate in. While progressing to the next neighborhood will still require you to have a set number of wins under your belt, where you earn them is up to you.


Once we got our demo out of the way, we squeezed in some quick circuit races just because we had to. The two races we played were set in different parts of Bayview, and each featured some notable touches. The 4088 Bayview International course runs near the local airport. The nicely designed track has its fair share of twists and turns, as well as eye candy in the form of planes coming and going. The second course, 4024 Park Drive, is a fairly twisty course that is complicated by a rainstorm. While the rain looks nice, the extra water on the track can really mess up your racing groove, so you'll have to be extra careful that you don't wipe out in spectacular fashion while trying to zip by the competition.

The graphics in the game are shaping up nicely. The environments are looking good and shiny, with a liberal helping of special effects and interesting layouts. The lighting is showing a broader array of gradients, ranging from the bright and garish light blazing from certain buildings and street lights to more subtle hues from neon signs. The weather effects are looking good and even offer the old "rain on windshield" effect that puts drops of water on the game screen as you race.



The effects for using nitrous are just as eye-popping, and they present a more intense sense of speed that's further complemented by the new system, which lets you use nitrous more often. The cars in the game look great and present a high level of detail that's shown by the new lighting system and damage modeling. The game's frame rate is coming along well, and the version of the game we saw kept the action going at a fairly consistent clip, with only the occasional inconsistent hiccup.



On the audio front, the game is taking the same stylized approach to sound as its predecessor by featuring a good mix of exaggerated effects and authentic engine noises. You'll also hear a collection of effects--such as the beeps from your SMS system--that contribute to creating a very cohesive aural mix. We were only able to hear a bit of Brooke Burke's voice work, but from the sounds of it, she comes across as pretty natural, which is a welcome improvement on last year's female guide.
Need for Speed Underground 2 looks to continue on its positive road to moving the franchise right along. The improved gameplay and visuals are headed in the right direction, and they continue to leave us wanting more time with the game. If you dug the original game or are curious to see what all the fuss was about, you would do well to keep an eye out for Need for Speed Underground 2 when it ships this fall for the GameCube, PC, PlayStation 2, and Xbox. Look for more on the game in the coming months, but until then, check out an exclusive, new developer interview with a direct feed from the game in motion on the



Need for Speed Underground 2 First Look

EA takes the wraps off the next entry in the Need for
Speed series.

Electronic Arts finally took the wraps off the sequel to Need for Speed Underground today. The first look coincided with the announcement that EA has signed TV star Brooke Burke to appear in the game as Rachel, an adrenaline junkie who becomes your mentor and initiates you into the world of tuning up production cars. We were able to see an early PS2 version of the game in action, including a showcase of one of the game's five neighborhoods and a handful of new features from the game. Even though the game is still a long way off, there certainly seems to be a lot to get excited about in this sequel.

Uncover the underground with EA executive producer Chuck Osieja in this exclusive interview. Click "stream" for a larger view.
According to what we were shown, the game's development began in July of last year, before the original Need for Speed Underground even shipped. Apparently, given the overwhelmingly positive response to the first game, the decision was made to begin working on the sequel immediately to accommodate some of the team's ambitious ideas. Whereas the original Need for Speed Underground featured roughly 40 kilometers of track, Need for Speed Underground 2 packs 200 kilometers' worth of track. Each of the five neighborhoods will be interconnected via a lengthy and intricate freeway system. We were able to catch a glimpse of some of the game's new locales, which appeared to be based on familiar cities such as San Francisco and Los
Angeles.

The main goal in the single-player game is to become the best of the best in the underground racing circuit.

However, this time out, your focus will also be on discovery--how to advance in street races and tune up your car, with the help of Rachel. Instead of offering a linear story mode, like the original game, which forced you to work your way through a set number of races before progressing, this next game will offer much more flexibility. You'll be able to progress through a level by completing a few event races of your choice. In addition to the story races, you'll be able to find or initiate additional races (there should be roughly 150 races in the game) by doing some exploring and finding AI-controlled cars eager for a race. If you win, you'll receive information or a tip on finding other hidden opponents.



Exploration will apparently be a major part of the game, since you'll be able to find a number of hidden shops and opponents. Finding both will give you more than just bragging rights, since computer opponents will yield information on where to find other hidden competition and how to uncover shops that feature parts or cars you won't find anywhere else in the game. Fortunately, as you discover these hidden shops, they will become permanently visible on your minimap display, as the normal ones are. As for parts and cars, once you discover a shop with parts and cars you haven't seen before, they're added to all the shops you visit in the game so that you don't have to go back and forth to one single shop to get what you need.


The new game also offers an improved upgrade system for your car. In fact, tweaking your car will be a much more accessible process to casual players who aren't terribly hip to gear ratios and suspension types, though there will still be plenty for those who know the degrees by which a single gear has to be adjusted to get a half-percent performance boost. Basically, you'll have two options when buying a performance upgrade in the game. You can buy a premade kit and be done with it, or you can customize the different upgrades in the kit to fine-tune your wheels. You'll even be able to use a wide variety of kits and decals to make your car look sharp. We watched a Mazda RX8 get the star treatment with numerous kit options.


Start Your Engines
Since you'll be racing in such large environments, you'll be kept in the loop via a virtual phone that will send you messages that offer challenges from other players in the city or updates from the parts or car shops in the game. This level of interaction is decidedly different from the previous game and seems to add a welcome bit of variety. In many ways, what we've seen is reminiscent of the rather free-form approach taken by the snowboarding game SSX3, which made the entire mountain your mode menu. In Need for Speed Underground 2, it appears that the various cities you roam are your menus. You'll initiate races by accepting challenges that arrive over your virtual phone, by finding specific locations that trigger certain races, or, in the case of the new outrun race mode, simply by closing in on an AI car and matching its speed. If you manage to do it correctly, the game will seamlessly segue into a race and will add an onscreen meter that tracks your distance from your opponent. If your opponent gets too far from you, the race is lost; but if you keep up, victory, in the form of cash and information, is yours.



The racing gameplay has undergone some tweaks that seem to offer a faster-paced overall experience. The biggest change we were shown was that the style points you earn are now added to your car's nitrous meter, offering a much more tangible benefit to driving stylishly than the first game's point modifiers. Drifting is being tweaked to better take advantage of the varied street types in the game and to make for a more-dynamic racing experience. The team mentioned that all of the race types from the previous game are returning, in addition to new modes, like the aforementioned outrun. While EA was not able to give many details about multiplayer, it was confirmed that the PC,

PlayStation 2, and Xbox games would be online, while the GameCube
version would support split-screen play only.
The graphics in Need for Speed Underground 2 are coming along pretty well. We'll be honest and say we weren't totally blown away by what we saw at first. The game doesn't appear to offer an exponential improvement over its predecessor at first blush; but once you start to scrutinize it a little, you'll see there's an impressive amount of business going on. First and foremost, the game appears to be maintaining and improving on the graphical quality of its predecessor while offering the five massive areas to go through. There will also be a broader range of time periods to race in, including different times of night. Weather effects will also be added to the game and will affect the way environments look.


The team is also using every trick in the book to guide players through the game's massive areas without being too intrusive. For example, your headlights now reflect off the cat's-eye markers on the road. The reflections will help point you to where you need to go as you make your way through the game. The audio didn't seem quite as remarkable--car sounds such as engine roar and tire skids stood out the most, while the music and ambient noise were still fairly low key. Then again, given the strong audio in the previous game, we have high hopes that the sequel will sound even better.

Based on what we've seen so far, Need for Speed Underground 2 is shaping up to be a promising next step for the burgeoning franchise. The development team's work reflects the impact that user feedback from the original Need for Speed Underground has had on the game and has ensured that the next game will, at the very least, offer a strong, stylish racing experience. The addition of new modes and the host of gameplay refinements being added throughout the game contribute a considerable amount of optional depth that should please hardcore racing fans. While the graphics at this early stage don't appear to offer a quantum improvement over the first game, the fact that the visual quality of the game is looking better even though you have an entire city to play through certainly bodes well for the final game. Need for Speed Underground 2 is currently slated to ship this November for the GameCube, PlayStation 2, PC, and Xbox. Look for much more on the game in the coming months.
End Of Preview Cheats of Nfs Under Ground-2
Thanks
Post By Vineet Dwivedi.......


Misc. Cheats

Enter the following codes without spaces at the Press
Enter screen before loading a profile


1.gottaedge <------Cheat

Unlocks Edge Sponsor Vinyl *works in career* <-------Effect

2.ordermebaby <------Cheat

Gives $1,000 to start Career mode, and Unlocks Nissan Skyline and Mazda RX-8 in
Quick Race <-------Effetct


3.goforoldspice <-----Cheat
Unlocks Old Spice Sponsor Vinyl *works in career* <----Effect


4.needmybestbuy <-------Cheat


Unlocks Best Buy Sponsor Vinyl *works in career* <-----Effect


5.gotmycingular <-----Cheat
Unlocks Cingular Sponsor Vinyl * works in career* <----Effect


6.gottahavebk <-------Cheat
Unlocks Burger King Sponsor Vinyl *works in career* <-----Effect


7.needperformance2 <---------Cheat
Unlcoks Performance Upgrades Tier 2 <-----Effect


8.gimmevisual2 <------ Cheat
Unlcoks Visual Upgrades Tier 2<--------Effect


9.gimmevisual1<------Cheat
Unlocks Visual Upgrades Tier 1 <------Effect


10.needperformance1 <-----Cheat
Unlocks Performance Upgrades Tier 1 <-----Effect


11.gottaedge <-----Cheat


Edge vinyl in Career mode <------Effect



12.tunejapantuning <------Cheat


Japantuning sponsor car<------Effect



13.gimmechingy <----Cheat

Chingy Navigator sponsor car <------Effect


14.davidchoeart <------Cheat

David Choe sponsor car <-----Effect


15.opendoors <------Cheat The

Doors sponsor car<------Effect


16.shinestreetbright <-----cheat

ShinestStreet sponsor car <------Effect


17.wantmyd3 <------Cheat

D3 sponsor car <-----Effect

18.yodogg <------Cheat

Snoop Dogg sponsor car


19.wannacapone<-----Cheat

Capone sponsor car <-----Effect

20.regmybank <------Cheat

Extra 200 in the bank in Career Mode <------Effect


NFS Underground 2 Unlockables


Magazine Covers
Unlockable
How to Unlock

Turbo <------Unlockbel

get 4 wins in stage 2 <------How To Unlock

Sports Compact Car <-----Unlockble


get 8 wins in stage 2 <-----How To Unlock


Street Car Magazine <------Unlockble


get 2 wins in stage 3<--------How to unlock

Car Audio and Electronics <-----Unlockble


Get 6 wins in stage 3 <-------How To Unlock


GTI Magazine <---------Unlockble

get 11 wins in stage 3 <------How To Unlock

Hot 4's <------Unlockble

Get 18 wins in stage 3 <-------How To Unlock


Elaborare <-----Unlockble

Get 3 wins in stage 4 <----How To Unlock


Maxi Tuning <------Unlockble

get 7 wins in stage 4 <------How To Unlock

Spoiler<------Unlockbel

Get 11 wins in stage 4 <------How To Unlock


AutoMaxx Magazine <------Unlockble

get 16 wins in stage 4<-----How ToUnlock

Stuff Magazine <-------Unlockbel

Get 20 wins in stage 4 <------How To Unlock

Chrome und Flamen<-----Unlockble

Get 27 wins in stage 4<-------How To Unlock


Import Tuner <-------Unlock

Get 4 wins in stage 5 <--------How To Unlock


Street Car Magazine <-----Unlock

Get 9 wins in stage 5 <------How To Unlock



GTI Magazine <------Unlock

get 16 wins in stage 5 <-----How To Unlock


Auto Motor <------Unlock

get 20 wins in stage 5 <------How To Unlock



Swiss Tuner Magazine <-------Unlock

Get 25 wins in stage 5 <--------How To Unlock


Super Street <------Unlock

Get 28 wins in stage 5 <-------How To Unlock

Power Magazine <------Unlock

Get 32 wins in stage 5 <-------How To Unlock

Street Tuner <------Unlock

Get 34 wins in stage 5 <------- How to Unlock

Finish The Unlockble Items

Thanks

Post By Vineet Dwivedi







Now Photos of Nfs Under Ground-2









Videos of Nfs Underground.....





Site of More Knowledge about Nfs Ung-2


Their is more help Full Site


http://www.gamexposer.blogspot.com/



http://www.gamespot.com/



http://www.ign.com/



http://www.gamespy.com/



http://www.megagames.com/




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VineetDwivedi........

Game Post By Vineet Dwivedi....

Sunday, February 10, 2008

NFS Need For Speed Under Ground-1

Nfs Need For Speed Under Groud-1
For Pc All Cheats And Games Details....

Read Review of Nfs Under Ground-1


Import racing fans should definitely check out Need for Speed Underground.

First Review...

It's hard to talk about an import car racing game without mentioning the movie The Fast and the Furious. The movie put as much of a spotlight on tricked-out cars as it did on its cast, and the resulting effect caused a huge surge of interest in the import racing scene. In the wake of the film, a number of other properties have risen up to try to claim a piece of the lucrative scene as its own. Need for Speed Underground is EA's attempt to get involved, and it's mostly a success.

A driving game is only as good as its handling and physics model. In this respect, Need for Speed Underground does a pretty great job, though it's by no means a realistic simulation--nor is it trying to be. It's definitely been designed with accessibility in mind rather than focusing on realistic simulation aspects. In fact, the game probably controls best with an analog, console-style gamepad. As a result, the game is quite easy to pick up and play, though some portions require a little more finesse than others. Driving with finesse earns you style points in a system similar to the one found in the Project Gotham Racing series for the Xbox, though this one is much more lenient and awards points for the simple acts of powersliding, drafting, and catching air. Style points accumulate regardless of the mode you're playing in, and you can unlock rewards each time the style points meter is filled.

Need for Speed Underground contains a decent-sized car roster. Right off the bat you'll find a Honda Civic, which is one of the more popular rides in the scene. But the inventory doesn't stop there. You'll also find a VW Golf, Acura Integra, Toyota Supra, S2000, Ford Focus, Dodge Neon, Mazda Miata, and a few more. Though the different cars are rated in handling, acceleration, and top speed, in practice the cars don't drive all that differently, especially once you've purchased some upgrades in the career mode.

The import racing scene is heavy on modifying cars with aftermarket parts, and Need for Speed Underground duplicates this aspect pretty well. The car upgrades are broken down into visual and performance upgrades. Performance upgrades come in multiple levels and must be unlocked before you can purchase them. These upgrades include turbocharge, better engines, weight reduction, enhanced braking, computer-chip tuning, nitrous oxide boosts, and so on. The game contains a lot of actual aftermarket brands for its parts, so when you purchase an upgrade, you'll have limited control over which brands you're buying, but the brand makes no difference--all the brand packages perform equally well.

The visual upgrades also have a positive effect on your car. Purchasing spoilers, body kits, replacement hoods, neons, headlights, taillights, or window tinting for your car, or making other major changes to your car's appearance, increases your reputation rating. As your rating gets higher, the multiplier bonus you get on your style points increases, which lets you unlock other rewards more quickly.

The main reward you get for your style point total is access to vinyl stickers for your car. They start out simple, such as racing stripes and designs, but you can eventually put brand stickers from many different aftermarket part and stereo makers all over your car.

The tracks in Need for Speed Underground are well designed, but even though there are well over 20 different tracks in the game, they get pretty repetitive. The game uses the old trick of opening up or closing certain pathways to reconfigure certain sections of a track while using the same sections over and over again. Because of this, you really have to pay attention to your map as you drive to make sure you're prepared to take the right path. The game offers what appears to be a large city, but going off the track will simply reset your car back onto the proper street.

Need for Speed Underground contains a good variety of different races that help keep the action varied, though a lack of unique tracks keeps most races from feeling different from one another. Circuit racing, standard one-shot runs, and knockout-style circuits are all included, and all offer slightly different takes on the plain old race, and drag racing and drift racing change things up nicely. While the initial thought of drag racing--racing in a straight line--may sound pretty boring, the gameplay is quite different here. The steering gets reduced to slot-car-like lane-change control, and your main focus is on shifting properly. A clear RPM meter is displayed on the left side of the screen, and indicators instruct you when to shift. The early drag races are simple, clear races. But the later tracks throw traffic and other obstacles in the mix, forcing you to worry about lane position as much as you worry about shifting.

Drift racing puts you alone on a short, wide track. Time means nothing here. Instead, you'll be graded on how well you can powerslide around turns. Proper use of the emergency brake is key here, though learning how to drift properly isn't very difficult at all. It isn't as exciting as the drag racing, but it makes for a nice change of pace.


The career mode is called "go underground," and it lets you engage in all of the game's race types in its 111 races. Since the game certainly doesn't contain 111 different track layouts, you'll be spending a ton of time racing the same stretches of road, forward and backward. This can make the mode a little tedious, but this is the only way to make money to spend on car upgrades. Each race comes in three different difficulty settings, and you'll earn different amounts of money depending on which difficulty you select. Being able to select this from race to race is nice, because it lets you make the difficult races easier, ensuring that you progress pretty steadily. That said, the game isn't terribly challenging on its normal setting, so anyone with a shred of driving game skill will probably want to select the hard setting, as it manages to put up a decent challenge most of the time.

Go underground also gives you a few cutscenes, which are meant to give some meaning to your progression by having a pretty bad-looking polygonal woman tell you about your performance, but these are chock-full of really lame, fake attitude and come across as incredibly hokey.

The console versions of Need for Speed Underground allow you to get into two-player races via a split-screen, which works reasonably well. However, the PC and PlayStation 2 versions of the game have online play, which includes head-to-head challenges as well as four-player races. Additionally, you can actually pit PC players against PS2 players, which is a neat inclusion. Online rankings are a factor of your reputation, which increases and decreases as you win and lose races. If you don't feel like putting your good name on the line, you can also drive in unranked races. The online play works pretty well, though lag does manifest itself as cars that sort of skip around the track.


Need for Speed Underground's coolest aspect is probably its graphics. The console versions of the game make use of a pretty dramatic motion-blur effect that gives the streets a grimy, realistic look. The blur also gives you a pretty good feeling of speed. The streets are almost constantly wet, giving them plenty of opportunity to show off their reflectiveness. The cars are also supershiny and reflective, though the reflection doesn't update often enough in the console versions of the game, which makes the reflections look a little choppy. The frame rate also tends to take a few dives in all the console versions, and this, combined with the constant motion blur, makes some parts of Need for Speed Underground look really surreal. The PC version of the game starts out with the motion blur disabled. You can enable it, of course, but it never gets as heavy--or as cool-looking--as in the console versions, and the PC version looks a little too clean as a result. The car models all look pretty accurate, and the additional body kits, spoilers, rims, and other visual add-ons look good. Overall, each version of Need for Speed Underground looks great, though the Xbox version is definitely the best looking of the bunch by making good use of the motion-blur effects while still running at a mostly smooth frame rate. The sounds of racing are well done in Need for Speed Underground. Tire squeals, engine noises, and exhaust notes all come across properly and about as realistically as you'd expect. You'll also notice some great but subtle things, such as the sounds of a turbocharged motor versus a standard motor. There is a lengthy soundtrack with songs from artists such as Nate Dogg, Lil' Jon and the Eastside Boys, Petey Pablo, Rob Zombie, and The Crystal Method. The Xbox version lacks custom soundtrack support, which is disappointing, but the soundtrack definitely fits the theme of the game and has a decent amount of variety.






Need for Speed Underground is great. With just a bit more variety to its tracks and a slightly better career mode, it definitely could have been better, but it has great graphics, solid sound, and the sort of easy learning curve that makes it a driving game that anyone can excel at. Online play gives the PC and PlayStation 2 versions of Need for Speed Underground an edge over the other versions. Import racing fans will also get an additional kick out of the car customization aspect, which is more faithful than in other games that have attempted to mimic the same style of street racing. Race fans should definitely check out Need for Speed Underground.





While you're obviously rewarded for skillful driving by earning cash and opening up new tracks and items in the underground mode, you have to adjust the way you play to accommodate the game's other requirement: style. As you finish the various races, your performance is rated on how many style points you accumulate during your run. Style points are awarded for a variety of reasons. You earn some for specific techniques used in the course of a race, like powerslides, drafting, and well-timed gear shifts. However, you also earn points for a variety of other reasons, like taking shortcuts, nearly missing civilian cars, grabbing some air time when you shoot off of ramps or inclines in the street, and being in first place at the end of each lap, to name just a few. The style points you earn are tallied up and can unlock a variety of accessories and assorted goods that can be bought to trick out your car






Devoting time and money to tweaking out your car ends up yielding more than just a performance boost in Need for Speed Underground, thanks to its street racing influences. Your car's appearance has a significant impact on how you do in the game due to its reflection on you and your abilities. When you choose a car from the 20 licensed autos available, including offerings from Volkswagen, Honda, Dodge, Mitsubishi Motors, Subaru, and Toyota, you'll notice that, along with the standard information on acceleration, top speed, and handling, cars also have a reputation ranking. The reputation ranking ranges from one to five stars and is based on how cool your car looks (for example, how much you've modified and added to its exterior). As you unlock items and upgrades--from winning races and earning style points--you gain access to more and more ways to modify your ride. The biggest benefit from doing this, aside from having a slick car, is that each reputation star you earn is a bonus multiplier that is applied to your style point tally at the end of a race. This means that a sleek car could potentially increase the number of points you earn per race by up to five times. In addition, you also need to bump up your reputation to participate in some of the tournaments in the game.



Nfs Under Ground Preview..
We take the latest entry in the Need for Speed franchise for a spin
Preview Posted By Vineet Dwivedi...

Need for Speed Underground is the newest installment in Electronic Arts' long-running Need for Speed series. While the various entries in the series have offered fair to strong racing experiences, this latest multiplatform release is shaping up to be the finest entry yet. Need for Speed Underground's mix of slick visuals, tight gameplay, and impressive features have quickly made the title one of the most highly anticipated releases this fall. We had the opportunity to try out preview versions of the game, for the GameCube, PC, PlayStation 2, and Xbox, and have come away impressed by how the racer is coming together.


Need for Speed Underground features a radical change in approach from its predecessors. Electronic Arts' Canadian development studio has looked to the street racing scene for inspiration and has married the core gameplay of the Need for Speed franchise with the aesthetics of street racing. As a result, the game features an extra layer of polish and a distinctive new style that borrows liberally from the film The Fast and the Furious. The tight package ends up offering a cohesive experience that's extremely immersive.




The first thing you'll want to do when you fire up Need for Speed Underground is create a profile that will store all your game settings and earnings. This is essential to getting everything out of the game. Once you've sorted out your profile, you'll be able to start poking around what the game has to offer. You'll find three main game modes in Need for Speed Underground; there's underground, quick race, and split-screen. Each has its own variations.




Underground is the meat of the single-player game and is a career-style mode that starts you off as a peon in the underground racing scene. CG cutscenes fill you in regarding your progress as you work your way up from obscurity. You progress by placing first in the races that appear on your map. The competitions include circuit, sprint, drag, drift, lap knockout, and tournament variations of the races. Circuit races are standard lap-based competitions that challenge you to find the best route through open city courses. Sprint races are high-speed runs between specific points. Drag races are all about harnessing the raw power of your car to blow away the competition. Drift races are perhaps the most technical of the races you engage in, and you'll have to exert some serious control as you powerslide through painfully sharp turns on various tracks. Lap knockouts are elimination races in which the last-place car is eliminated after every lap until there's a final winner. Finally, you'll find tournament-style variations of some of the aforementioned races. They are broken up into three heats. You are then rewarded with a set number of points for your final position after every heat. If you manage to earn the most points by the end of the heats, you win.




Quick race is an arcade-style single-player race that lets you choose from circuit, sprint, drag, drift, lap knockout, and free run types of races. You can choose any track you've opened up in the underground mode to race on. In addition, you can customize the number of laps, AI catch-up, amount of traffic on the track, and AI skill level. Split-screen is a multiplayer mode where you can take on a friend in circuit, sprint, drag, and/or drift races. The PC and PlayStation 2 versions of the game offer players an extra treat in the form of an online mode that lets them race in cross-platform competition.



As you'd imagine, Need for Speed Underground includes a pretty insane customization feature that is broken up into two major parts, visual and performance, that offer an insane number of options. The visual customization portion is broken into six subsections: body, rims, accessories, paint, decals, and vinyl. The body section lets you tweak the front and rear bumpers, side skirts, spoiler, hood, and roof scoop on your car. The rims section, obviously, lets you pick rims from various manufacturers. The accessories option lets you customize the neon, headlights, taillights, muffler tip, and window-tinting. Paint lets you choose the base color of your car as well as the color of your rims and spoiler. Decals let you brand the windshield, rear window, hood, left and right doors, and quarter panels with various manufacturer appliqués. Finally, the vinyl option lets you place up to four layers of vinyl elements on your car to create whatever look you want. All your hard work may be rewarded, though, as your car can grace the cover of a variety of different magazines.

Need for Speed Underground's core racing mechanics, while featuring quite a few technical elements, are extremely user-friendly. The control scheme features different layouts for acceleration, braking, shifting, emergency braking, camera control (which lets you choose between third- and first-person views), and nitrous (once you equipped your car with it). There are in-game tutorials for the drag and drift modes, which require a bit more technique than standard racing, to ensure that newcomers aren't totally overwhelmed. The game also features a stability control to help newbies from spinning horribly out of control as they tear through the streets at insanely high speeds.

The graphics in Need for Speed Underground are a very stylish mix of impressive technology and art direction that extend to every facet of its presentation. Whereas most racing games often throw the bulk of their polygonal budget into very specific areas, like their cars, Need for Speed Underground's visuals feature high detail that's equal across the board. In fact, when you first start the game, you'll find that the environmental detail outshines your stock car--that is, before you trick it out. The cities you race through feature detailed design that's complemented by a host of effects. The detailed cities are enhanced by traffic that you have to avoid, although smacking into cars is also a treat, thanks to a cinematic camera angle that's used when you slam into something in a spectacular fashion. The slow-motion view of your car as it bounces around helps take the edge off the fact that you've lost a position or two as a result. You'll see lighting effects that give the cities a surrealistic sheen, as if everything were slick from water. A soft haze is also used around street and car lights to accentuate the effect. You'll also see slick warping effects when you reach high speeds in drag races or when you use your nitrous. This is especially impressive when using the first-person camera. While the game's default third-person view is fine, and actually lets you appreciate the detailed cars, we have to say that first-person is ultimately the way to go.

The first-person view lets you appreciate the impressive lighting effects and environmental details the most, while it also lets you get a better look at the road. We've been especially impressed by how all the eye candy doesn't impact gameplay by proving to be too overwhelming. Despite the insane lighting effects and plethora of detail, it's not much of a chore to stay on track and even find the shortcuts that are peppered throughout the various courses. While the game is set exclusively at night, the amount of variety on display keeps the game from becoming repetitious or stale. While Need for Speed Underground obviously looks great, the game's sense of style isn't just confined to the in-game graphics. The various menus in the game are laid out nicely. This is especially true of the car menus that overlay your choices on a real-time image of your car.


As far as the specifics of how Need for Speed Underground looks on the various platforms, it's a testament to EA Canada's skill that, for the most part, the game runs well on every system. While the PC and Xbox incarnations of the game obviously look a bit better, the GameCube and PlayStation 2 versions are hardly dogs. There have been a few tweaks added to the graphics on each platform--to take advantage of their individual strengths--but nothing too glaring. You can expect a high frame rate and detailed graphics on whatever system you choose to play. In fact, the game may be the most stunning racer to hit the platforms this season, which is quite a feat when you consider the challenges involved in multiplatform development.

The audio is also stellar, as it blends excellent tunes and ambient effects to perfectly complement the visuals. The games tunes are a good mix of 26 tracks from artists like Rob Zombie, The Crystal Method, Asian Dub Foundation, Andy Hunter, Junkie Xl, Mystikal, and Nate Dogg. As with all EA games, you can tweak the game's playlist to your liking by selecting which song will play where in the game. As for the sound effects in the game, Need for Speed Underground serves up a richly stylized audio palette that blends the roar of car engines with a host of subtle effects. The roar of your car's engine and the skids you hear as you tear through the track are suitably muscular and tweaked to walk the fine line between realism and exaggeration. The ambient effects are especially slick, thanks to how perfectly they complement the visuals. You'll hear the standard assortment of traffic throughout your race, as well as the appreciative roar of the crowd at the beginning and end of your competitions. However, what really makes the game hum are the subtle effects. The muffled "woosh," as you tear past cars, or the whine of your nitrous, when you activate it, are excellent little touches that pull you into the game. The audio package gets an extra layer of polish thanks to its THX certification, which should please gamers with the hardware to take advantage of it.

Based on our experiences thus far, Need for Speed Underground is coming together incredibly well. The game's new approach shakes up the sometimes predictable franchise and offers a welcome development. The impressive visuals and tight gameplay are an excellent balance of form and function and are very well done. The inclusion of online modes for the PC and PlayStation 2 (in particular, the ability to have players from each platform compete against one another) is a great addition to the impressive offerings already on hand. Fans of the franchise, or anyone looking for an accessible racer with plenty of depth, should be on the lookout for Need for Speed Underground when the game ships this fall for the GameCube, PC, PlayStation 2, and Xbox. A Game Boy Advance version of the game is also slated to ship in conjunction with the console versions. Look for more on the games in the coming weeks.

Unlock All Secrets
Start game, go to the main menu, go to the Statistics sub-menu, go back again (pressing DELETE), and finally enter your desired cheat:
Cheat And Effect


(1.)Slidingwithstyle


Unlock Drift Physics in all the game modes


(2.)239celica
Unlock Celica


(3.)342integra


Unlock Integra
(4.)240240sx


Unlock 240SX
(5.)228supra


Unlock Supra


(6.)889civic


Unlock Civic


(7.)2000s2000


Unlock S2000


(8.)allmylvloneparts


Unlock All Level 1 Parts


(9.)allmylvl2parts


Unlock All Level 2 Parts


(10.)922sentra


Unlock Sentra


(11.)667tiburon


Unlock Tiburon
(12.)334mygolf


Unlock Mygolf
(13.)77peugeot


Unlock Peugeot
(14.)777rx7
Unlock RX7


(15.)350350z


Unlock 350Z


(16.)111skyline


Unlock Skyline
(17.)1221miata
Unlock Miata


(18.)973rsx777
Unlock RSX


(19.)222lancer


Unlock Lancer


(20.)371impreza


Unlock Impreza


(21.)899eclipse
Unlock Eclipse


(22.)893neon


Unlock Neon
(23.)119focus
Unlock Focus
(24.)needmylostprophets
Unlock Lost Prophets


(25.)havyamystikal


Unlock Mystikal


(26.)gotcharobzombie
Unlock Rob Zombie


(27.)gimmeppablo
Unlock Petey Pablo


(28.)gimmesomedrag
Unlock Drag Circuits
(29.)gimmesomesprints


Unlock Sprint Circuits
(30.)gimmesomecircuits
Unlock Circuits
(31)2000s2000


Unlock Updated Honda 2000


(32.)899civic


Unlock Updated Honda Civic


(33.)228supra
Unlock Updated Toyota Supra


(34.)342integra
Unlock Updated Honda Integra


(35.)239celica


Unlock Updated Toyota Celica


(36.)973rsx777
Unlock Updated Mazda RX7


(37.)allmylvl2parts


Unlock Level Two Upgrades


(38.)allmylvloneparts


Unlock Level One Upgrades


(39.)seemylvl2parts
Unlock all Level 2 Visual Parts


(40.)seemylvl1parts
Unlock all Level 1 Visual Parts


(41.)driftdriftbaby


Unlock all Drift Circuits


(42.)givemenismo


Unlock Nissan Sentra Nismo


secrets


Unlimited Money Without Racing

First you must obtain the ''Nissan Skyline'' then you have to atleast unlocked 3/4 of all the performance upgrades(Note: Having all of them will allow you to make more money)Get rid of the performance parts that upgrade the Skyline's top speed and change the turbo package back to stock. The performance stats should read ''S, S, 3, S, S, 3, 3, 3, S''. (Or it might be different if you haven't obtained all performance parts) Then trade it in for the Mazda Miata getting a rebate of $12727 afterwards re-equip everything onto the Miata then trade it in again, this time for the Nissan Skyline getting a rebate of 119 dollars. Then just repeat the whole process again and again each time getting $12846 each time so you can buy all the Visual Parts and Performance Parts quickly.

Slower Enemies
Note: This is recommended only for progress level 95 or higher (Underground Mode only). Enemies here are much faster than you, even if you're driving an optimized car. Even playing on easy mode doesn't make much difference. So change the turbo and nitro parts to stock. For some reason, your opponents will be much slower than you.

Video of Nfs Under Ground...

http://www.youtube.com/results?search_query=need%20for%20speed%20underground-1%20game&search=Search&sa=X&oi=spell&resnum=0&spell=1

Photos of Need For Speed Under ground-1.







Sites For The Details of under Ground

http://www.gamexposer.blogspot.com/

http://www.gamespot.com/

http://www.ign.com/

http://www.megagames.com/

http://www.gamespy.com/.

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Vineet Dwivedi ..

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